|These creatures are from the Doom Series which
aired in 2003. These episodes have no place in the manga (comics), sort of like a side story. In this series, the ancient
duel monsters theory takes a jump to Atlantis. Atlantis was destroyed by its most treasured item, the stone called Orichalcos.
But one man, the king of Atlantis, Dartz was taken in by the mysterious power. Thus, Dartz aimed to resurrect the Orichalcos
God. And using the energy of spirits of the mind was what he planned to do. The Holy Land was attacked... but 3 Knights arose
in order to save it. The Holy Land was safe. But to protect another disaster like this ever happening again, the 3 Knights
were sealed in the form of dragons and frozen. Nameless, until the time a 'chosen one' could call upon them. |
can only be summoned by a duellist with enough heart, a chosen one with the spirit of a 'true' duelist. Kaiba owns Critias,
Joey owns Hellmos, and Yugi owns Timaeus.
|These 3 cards may only appear when the chosen
duelist is in danger, are destined to use that Dragon in that battle, or if they trust in the Heart of the Cards. The duelist's
spirit is then taken to the Duel Monsters World, or "Holy Land". The Holy Land is where the Ancient Monsters were sealed away
from the earth 10,000 years ago. It is said that Dark forces tried to take over the Holy Land, but 3 Knights appeared, and
in order to make the Holy Land safe, they had to be frozen as the Guardians of the Plateau, and sealed away in the form of
these dragons. Only the chosen duelists may call upon these great beasts.|
Fuse Timaeus with any
monster on the field (Including your opponent's monsters) and control them on your side of the field. The resulting monster's
attack points shall skyrocket. Then you can attack the opponent’s Life Points directly. Can only be activated when played
in combination with another monster.
Combine Critias with
any magic or trap cards you have placed on the field. Critias shall gain a power bonus, and that card(s) effect. Critias can
then attack the opponent's Life Points directly. Can only be activated when played in combination with a magic or trap card.
Absorb the attack and
defense power of all monsters on the field and destroy them all in the process, but one of your choosing. Equip the resulting
object to that monster and attack the opponent’s Life Points directly. Can only be activated when played in combination
with another monster.
The God Of Serpents will have an infinite attack power. Though it
has an infinite attack power, it does have a weakness like all creatures. When a sufficient offering is presented, The God
Of Serpents shall integrate with its controller, and transform into The Orichalcos God.
God Of Serpents [Divine/Effect]